📚 Year 9 CCEA Art: Formula & Theorem Quick Reference Handbook | Year 9 CCEA 艺术:公式定理速查手册
In the art studio, creativity and technique go hand in hand. This quick reference handbook transforms key artistic principles into memorable formulas and theorems, helping Year 9 CCEA students master colour theory, composition, perspective, and proportion. Use these equations to solve visual problems, balance your compositions, and bring your ideas to life with confidence.
在艺术工作室里,创造力与技法相辅相成。这本速查手册将关键的艺术原理转化为好记的公式与定理,帮助 Year 9 CCEA 学生掌握色彩理论、构图、透视和比例。用这些公式来解决视觉问题,平衡你的构图,并自信地将想法变为现实。
1. Primary Colour Mixing Formulas | 原色混合公式
The foundation of colour mixing relies on three primary colours. Their combinations give birth to all secondary hues. Remember these essential equations:
色彩混合的基础建立在三原色之上。它们的组合产生所有二级色彩。记住这些基本等式:
- Red + Yellow = Orange
- Yellow + Blue = Green
- Blue + Red = Violet
中文对照:红 + 黄 = 橙;黄 + 蓝 = 绿;蓝 + 红 = 紫。等量混合产生纯正的二级色,改变比例则会得到黄橙、蓝绿等三级色。
You can extend the mixing formula by adding white, black, or grey to create tints, shades, and tones. Always start with the lighter colour and gradually add the darker one to control the hue. Keep a colour wheel handy as a visual formula sheet.
你可以通过加入白、黑或灰来扩展混合公式,创造浅色调、暗色调和中间色调。始终从较浅的颜色开始,逐步加入较深的颜色以控制色相。将色轮放在手边,作为视觉公式表使用。
2. Complementary Contrast Theorem | 互补色对比定理
achieved when two complementary colours are placed side by side. The theorem states: C + C' = Maximum Visual Impact, where C and C' are opposite colours on the colour wheel.
当两种互补色并置时,能产生最强的色彩对比。定理为:C + C' = 最大视觉冲击力,其中 C 与 C' 是色轮上相对的两种颜色。
For example, Red + Green, Blue + Orange, or Yellow + Violet will all produce vibrant tension. This contrast makes elements pop and is widely used in poster design, branding, and expressionist painting. Use it sparingly to avoid overwhelming the viewer.
例如,红 + 绿、蓝 + 橙、黄 + 紫都能产生充满活力的张力。这种对比使元素突出,广泛用于海报设计、品牌塑造和表现主义绘画。应适度使用,以免观者感到刺眼。
In CCEA projects, you can apply this theorem to create focal points or to make a subject stand out against a background. Experiment with one small area of complementary colour against a dominant colour scheme for balanced tension.
在 CCEA 项目中,你可以运用这一定理来创造焦点,或使主体在背景中凸显。尝试在主导配色方案中点缀一小块互补色,以取得平衡的张力。
3. Rule of Thirds Composition Theorem | 三分构图定理
ertical lines, forming a 3 × 3 grid. The theorem: Key Element placed at intersection = Stronger Composition.
三分法是一个强大的构图定理。想象你的画面被两条等距的水平线和两条等距的垂直线分割,形成一个 3 × 3 网格。定理:关键元素置于交叉点 = 更强的构图。
Placing the horizon on the top or bottom third line (not dead centre) creates a more dynamic landscape. Positioning a figure’s eye or the main subject at one of the four intersections naturally guides the viewer’s gaze. Avoid placing the focal point exactly in the centre unless you want static symmetry.
将地平线放在上方或下方的三分线上(而非正中央),能创造出更具动感的风景。把人物的眼睛或主体置于四个交叉点之一,可以自然地引导观者的视线。除非想要静态的对称,否则应避免将焦点放在正中央。
ace the important elements on the lines and intersections. This small habit can dramatically improve the balance and interest of your artwork.
在规划任何素描、绘画或摄影作品时,都使用这一公式。轻轻画出 3 × 3 网格作为引导,然后将重要元素放在线和交叉点上。这个小习惯能显著提升作品的平衡感和趣味性。
4. Linear Perspective Formula | 线性透视公式
move further away, they appear smaller and converge toward a vanishing point on the horizon line.
线性透视在平面上创造深度错觉。基本公式为:表观尺寸 ≈ 1 ÷ 与观者的距离。物体越远,就显得越小,并汇聚向地平线上的消失点。
One-point perspective uses a single vanishing point for scenes like a straight road or railway track. Two-point perspective uses two vanishing points on the horizon, ideal for drawing buildings at an angle. All receding parallel lines must meet at the vanishing points. The horizon line always sits at the viewer’s eye level.
一点透视使用单一消失点,适合道路或铁轨等场景。两点透视在地平线上使用两个消失点,非常适合画成角度的建筑。所有向后延伸的平行线必须在消失点处相交。地平线始终处于观者的视平线高度。
To draw a cube in perspective, first establish a horizon line and vanishing point(s). Then draw the front face, connect the corners to the vanishing point(s) with orthogonal lines, and finally add the back face with horizontal and vertical lines. This is your perspective construction theorem in practice.
要画一个透视立方体,先确定地平线和消失点。然后画出正面,用正交线将角点连接到消失点,最后用水平线和垂直线补充背面。这就是实践中你的透视构建定理。
5. Golden Ratio Proportion Theorem | 黄金分割比例定理
and classical art. The theorem: Whole ÷ Larger Part = Larger Part ÷ Smaller Part ≈ 1.618.
黄金比例约为 1 : 1.618(φ),描述了自然界和古典艺术中令人愉悦的比例关系。定理:整体 ÷ 较大部分 = 较大部分 ÷ 较小部分 ≈ 1.618。
You can construct a golden rectangle by starting with a square, then extending one side by multiplying it by 0.618. The resulting rectangle has the proportion of the Golden Ratio. Many famous artworks, such as the Parthenon and Da Vinci’s ‘Vitruvian Man’, are structured around this divine proportion.
你可以通过一个正方形构建黄金矩形:将一边延长,乘以 0.618 得到延长段。所得矩形的比例即为黄金分割比。许多著名艺术品,如帕特农神庙和达·芬奇的《维特鲁威人》,都是围绕这一神圣比例构建的。
In your own composition, use the golden ratio to determine the placement of a horizon, the size of a focal area, or the relationship between positive and negative space. Even a simple spiral following the golden ratio adds natural flow. The formula is a secret to organic and balanced design.
在你自己的构图中,使用黄金比例来决定地平线的位置、焦点区域的大小,或正负空间的关系。即使是一个简单的黄金比例螺旋,也能增添自然的流动感。这个公式是达成有机而平衡设计的秘诀。
6. Shading Value Scale Formula | 明暗调子公式
Grey + Core Shadow + Reflected Light = 3D Illusion. Each step should transition gradually.
从高光到阴影的平滑渐变能赋予物体形体。明暗调子公式:高光(纸白)+ 浅灰 + 中间调 + 深灰 + 明暗交界线 + 反光 = 三维错觉。每一步都应逐渐过渡。
To practise, create a value strip with at least five squares, shading from pure white (or the lightest tone) to the darkest black your pencil can make. The core shadow is the darkest area on the object itself, just before the reflected light from the surface it sits on lifts the bottom edge slightly.
练习时,制作一个至少五级灰度的色阶条,从纯白(或最浅调子)渐变到铅笔所能画出的最暗黑色。明暗交界线是物体上最暗的区域,紧接其后的是表面对物体的反光,会稍微提亮底部边缘。
When shading a sphere, apply the formula: highlight on the top left (if light comes from upper left), then light grey blending into mid tone, then a crescent of core shadow, and finally a lighter rim of reflected light along the bottom right. Cast shadow on the ground follows the direction opposite the light source. Memorise this sequence as your shading theorem.
给球体上调子时,应用公式:高光在左上方(光线来自左上方),然后浅灰过渡到中间调,接着是月牙形的明暗交界线,最后在右下边缘是较亮的反光。地面上的投影在光源的相反方向。将这个顺序作为你的明暗定理牢记。
7. Texture Transfer and Rubbing Equation | 肌理转印与拓印方程
um + Pressure = Recorded Texture. Choose a medium that responds to the surface, such as wax crayon, graphite, or charcoal.
肌理可以通过拓印或视觉上的笔触来捕捉。拓印方程:表面肌理 + 纸 + 绘画媒介 + 压力 = 肌理记录。选择能对表面做出反应的媒介,如蜡笔、石墨或炭笔。
Illusion of Texture. By varying the length, direction, and pressure of your marks, you can simulate smooth, rough, fuzzy, or spikey surfaces. Hatching and cross-hatching are classic marks used as variables in this equation.
对于视觉肌理,公式为:重复笔触 × 密度 + 变化 = 肌理的错觉。通过改变笔触的长度、方向和压力,你可以模拟光滑、粗糙、毛绒或多刺的表面。排线和交叉排线就是这个方程中经典的变量标记。
In a CCEA still-life or landscape study, use rubbing to quickly capture wood grain or brick patterns. Then apply the visual texture theorem to draw tree bark, grass, or fabric without rubbing. Both methods transform a flat shape into a tactile experience.
在 CCEA 的静物或风景习作中,使用拓印快速捕捉木纹或砖块图案。然后应用视觉肌理定理来绘制树皮、草地或布纹,无需拓印。两种方法都将平面形状转化为触觉体验。
8. Balance Equation in Art | 艺术中的平衡方程
rical Balance); or Visual Weight × Distance from Centre = Constant (Asymmetrical Balance).
视觉平衡是构图中的稳定感。平衡方程:左侧视觉重量 = 右侧视觉重量(对称平衡);或视觉重量 × 与中心的距离 = 常数(非对称平衡)。
Dark, large, complex, or textured elements carry more visual weight than light, small, simple, or smooth ones. Therefore, a small dark shape near the centre can balance a large light shape further out. This principle allows dynamic yet stable designs.
暗色、大型、复杂或有肌理的元素比亮色、小型、简单或光滑的元素的视觉重量更大。因此,靠近中心的一个小小的暗色形状,可以平衡远处一个大大的亮色形状。这一原则可以实现动态而稳定的设计。
To test balance, imagine your artwork as a seesaw. If one side feels heavier, adjust by adding an element to the lighter side, increasing its size, changing its colour, or adding texture. Radial balance, where elements radiate from a central point like a mandala, is another powerful formula using the constant distance theorem.
要测试平衡,把你的画作想象成跷跷板。如果一边感觉更重,可通过在轻的一侧添加元素、增大尺寸、改变颜色或增添肌理来调整。径向平衡,即元素从中心向外辐射(如曼陀罗),是运用恒定距离定理的又一强力公式。
9. Tint, Tone, and Shade Transformation Formulas | 浅色、灰色调和暗色调变换公式
Each pure hue can be modified systematically. The formulas are simple:
Hue + White = Tint (lighter and less intense)
Hue + Black = Shade (darker and richer)
Hue + Grey = Tone (muted and softer, by adding both white and black in combination)
每一个纯色相都可以系统地调整。公式很简单:
色相 + 白 = 浅色调(更亮,强度降低)
色相 + 黑 = 暗色调(更暗,更浓郁)
色相 + 灰 = 灰色调(更柔和暗淡,通过同时加入白和黑的组合)
Tints are effective for highlights, atmospheric perspective, and pastel effects. Shades are useful for adding drama, depth, and weight to a painting. Tones create unity and subtlety, working well for backgrounds and large areas where pure colours might be too loud.
浅色调对高光、空气透视和粉彩效果很有效。暗色调有助于增加绘画的戏剧性、深度和重量感。灰色调能创造统一与微妙感,非常适合背景和那些纯色可能太刺眼的大面积区域。
When modelling form, you are essentially applying these formulas: the lit side of an object might use tints of the local colour, while the shadow side uses shades. The transition zone benefits from tones to reduce saturation. This colour theory formula is the secret behind realistic rendering.
当塑造形体时,你其实就在应用这些公式:物体的受光面可能使用固有色的浅色调,而阴影面则使用暗色调。过渡区域使用灰色调来降低饱和度。这一色彩理论公式正是逼真渲染背后的秘密。
10. Proportion Canon for Figure Drawing | 人体绘图比例法则
8 heads. The theorem: Height = Head Length × 8 (idealised). Key landmarks can be located using this modular division.
对于人体绘画,古典的比例法则提供了一个可靠的公式。一个普通成年人的身高大约等于 7½ 到 8 个头长。定理:身高 = 头长 × 8(理想化)。关键标志点可以利用这个模数划分来定位。
Using the 8-head canon: Head 1 is the actual head; Head 2 ends at the nipples; Head 3 at the navel; Head 4 at the crotch; Head 5 at mid-thigh; Head 6 just below the knee; Head 7 at the mid-calf; Head 8 at the sole of the foot. Shoulders are about 2 head widths wide.
使用 8 头高法则:第 1 个头是真正的头部;第 2 个头结束于乳头位置;第 3 个头在肚脐;第 4 个头在裆部;第 5 个头在大腿中部;第 6 个头恰好在膝盖下方;第 7 个头在小腿中部;第 8 个头在脚底。肩宽约为 2 个头宽。
When drawing children or teenagers, the head-to-body ratio changes. A Year 9 student might be around 6 to 7 heads tall. Always measure the specific subject, but keep this formula as your starting guide. Practise quick gesture sketches using the head-count method before adding details.
画儿童或青少年时,头身比会变化。一个 Year 9 学生可能有约 6 到 7 个头高。始终要量取具体对象的比例,但将这个公式作为起始指导。在添加细节之前,使用头数计算法进行快速动态速写练习。
11. Colour Harmony Formula | 色彩和谐公式
Harmonious colour schemes are not random; they follow predictable relationships on the colour wheel. The analogical harmony formula: Select 3 adjacent colours, e.g., Yellow + Yellow-Orange + Orange. The split-complementary formula: 1 Base + 2 colours adjacent to its complement.
和谐的配色方案并非随机;它们遵循色轮上可预测的关系。类似色和谐公式:选择 3 个相邻颜色,例如,黄 + 黄橙 + 橙。分裂互补色公式:1 个基色 + 2 个其补色两侧相邻的颜色。
The triadic harmony formula sets three colours evenly spaced around the colour wheel at 120° intervals, such as Red + Yellow + Blue. The tetradic (rectangle) formula uses two complementary pairs. These formulas prevent clashing and guide you in creating balanced, pleasing palettes.
三色和谐公式将三种颜色均匀分布于色轮上,间隔 120°,如红 + 黄 + 蓝。四边形(矩形)公式使用两对互补色。这些公式能防止色彩冲突,并指导你创造出平衡、悦目的调色板。
Apply the harmony formula when selecting a palette for a painting or design. Start with one dominant colour, then pick the rest according to the chosen harmony rule. Check your choices against a colour wheel to see if they fit the formula. Your CCEA coursework will demonstrate a skilled use of colour relationships.
在为绘画或设计选择调色板时,应用和谐公式。先选一个主色,然后根据所选的和谐规则挑选其余颜色。对照色轮检查你所选的颜色是否符合公式。你的 CCEA 课程作业将展示对色彩关系的熟练运用。
12. Repetition, Rhythm and Pattern Formula | 重复、节奏与图案公式
be a shape, line, colour, or texture. By changing the size, spacing, or orientation of the motif, you create visual tempo.
视觉艺术中的节奏由重复和变化创造。基本节奏公式:母题 + 重复 + 间距变化 = 节奏。母题可以是一个形状、线条、颜色或肌理。通过改变母题的大小、间距或方向,你创造了视觉节奏。
Regular rhythm occurs when the interval between motifs is consistent. Flowing rhythm uses organic, curving lines and gradual changes. Progressive rhythm shows a motif changing step by step, such as growing larger or shifting colour. All are derived from the same formula with different variables.
当母题间距一致时,产生规律节奏。流动节奏使用有机的曲线和渐变。渐进节奏显示母题逐步变化,如逐渐变大或颜色偏移。这些都源于同一公式,只是变量不同。
ate a motif and build a repeat pattern for textiles or backgrounds. Experimentation with these pattern formulas can lead to striking surface designs in your CCEA portfolio.
当重复是系统且连续时,就形成了图案。公式:(母题 × 网格)+ 旋转/反射 = 图案。使用描图纸旋转母题,构建用于纺织品或背景的重复图案。对这些图案公式进行实验,可以为你的 CCEA 作品集生成醒目的表面设计。
Published by TutorHao | Art Revision Series | aleveler.com
更多咨询请联系16621398022(同微信)

或截图后用「扫一扫 → 相册」选择本图