📚 Year 9 AQA Media: Key Terminology Quick Memorisation Guide | Year 9 AQA 媒体:词汇术语速记指南
Mastering the specific vocabulary of Media Studies is the first step towards analysing texts like a pro and scoring top marks in AQA assessments. This guide breaks down every essential term you will encounter in Year 9, presenting them in clear English–Chinese pairs alongside memory tricks, examples and visual tables. From camera angles to narrative theories, you will build a glossary that sticks, so that you never confuse diegetic with non-diegetic again.
掌握媒体研究的专业词汇是像行家一样分析文本并在 AQA 评估中取得高分的第一步。这份指南逐一拆解九年级会遇到的每一个核心术语,用清晰的中英对照、记忆窍门、实例和可视化表格加以呈现。从镜头角度到叙事理论,你将逐步构建一个记得牢的术语库,从此再也不会把剧情内声音和剧情外声音弄混。
1. Media Language: The Building Blocks | 媒体语言:基石
The term 'media language' refers to the tools and rules producers use to create meaning in any media product. This includes everything you see and hear: camerawork, editing, sound, mise-en-scène and the way those elements are combined. Think of media language as the grammar of a film, magazine cover or game; once you can name the building blocks, you can explain how they shape a viewer's response.
“媒体语言”指的是制作者在任意媒介产品中用来创制意义的工具和规则,涵盖了你所看到和听到的一切:摄影、剪辑、声音、场面调度以及这些元素的组合方式。可以把媒体语言看作电影、杂志封面或游戏的语法;一旦你能说出这些构件的名称,就能解释它们如何影响观众的感知。
A quick way to remember the four main areas of media language is the acronym CAME: Camerawork, Acting/mise-en-scène, Montage (editing), Everything you hear (sound). Write it on a sticky note and recall it whenever you start an analysis. In an AQA exam, using terms like 'close-up' or 'cross-cutting' instead of 'the camera is near' immediately signals a competent answer.
速记媒体语言四大领域的窍门是首字母缩略词 CAME:Camerawork(摄影)、Acting/mise-en-scène(表演/场面调度)、Montage(蒙太奇/剪辑)、Everything you hear(所有声音)。把它写在便利贴上,每次开始分析时回想一遍。在 AQA 考试里,用“特写”、“交叉剪辑”这样的术语而不是“镜头离得很近”,立刻就能表明你具备专业素养。
2. Mise-en-scène: What’s in the Frame | 场面调度:画面元素
Mise-en-scène (pronounced ‘meez-on-sen’) is a French term meaning ‘placed in the scene’. It covers every visual element that appears in front of the camera: setting, props, costume, make-up, lighting, colour and the positioning and expression of characters. In AQA Media Studies, you must show that you can read mise-en-scène as a deliberate set of choices, not just a background.
Mise-en-scène(发音类似“米赞森”)是个法语词,意为“置于场景之中”。它涵盖出现在镜头前的一切视觉元素:场景、道具、服装、化妆、灯光、色彩,以及角色的位置和表情。在 AQA 媒体研究课程中,你必须表现出能够把场面调度解读为一系列有意的选择,而不仅仅是背景。
Use the memory aid CLAMPS to check you have covered every component: Costume, Lighting, Actors (expression and movement), Make-up (and hair), Props, Setting. For instance, in a horror film scene, low-key lighting with sharp shadows (Lighting), a blood-stained shirt (Costume) and a dimly lit basement (Setting) all work together to make you feel tense. Practise describing every element of CLAMPS in a still image from a music video or magazine advert.
使用助记词 CLAMPS 来确保自己没有遗漏任何一个成分:Costume(服装)、Lighting(灯光)、Actors(演员的表情和动作)、Make-up(化妆与发型)、Props(道具)、Setting(场景)。例如,在一段恐怖电影场景中,明暗对比强烈的低调光(灯光)、血迹斑斑的衬衫(服装)和昏暗的地下室(场景)共同营造出紧张感。试着用 CLAMPS 逐步描述音乐录影带或杂志广告中的一幅静态画面吧。
| CLAMPS element | What to ask | 速度问题 |
|---|---|---|
| Costume | What are the characters wearing? What does it tell us about status, era or personality? | 角色穿了什么?这告诉了我们什么关于地位、年代或性格的信息? |
| Lighting | Is it high-key or low-key? Where are the shadows? | 是高调光还是低调光?阴影在哪里? |
| Actors | Facial expression, body language, gaze? | 表情、身体语言、视线? |
| Make-up | Natural or dramatic? Does it signal a stereotype? | 自然还是夸张?是否暗示某种刻板印象? |
| Props | What objects are visible? Why are they there? | 能看见哪些物件?它们为什么出现在这里? |
| Setting | Where is the scene? How does the location affect mood? | 场景在哪里?地点如何影响氛围? |
3. Cinematography: Camera Know-How | 摄影:镜头知识
Cinematography concerns everything the camera does: the shot size, angle, movement and focus. AQA expects you to name the shot (e.g. extreme close-up) and suggest why it was chosen. The shot size defines how much of the subject fills the frame. An extreme long shot establishes the setting, while an extreme close-up isolates a detail like a twitching eye to signal fear or obsession.
摄影技巧关乎镜头所做的一切:景别、角度、运动与焦点。AQA 要求你能够说出景别名称(如极特写),并推测为何选择该景别。景别决定了被摄主体占据画面的比例。极远景常用于定场,而极特写则会分离出某个细节,比如一只抽搐的眼睛,以传达恐惧或执念。
Remember the shot-size ladder as ELS, LS, MLS, MS, MCU, CU, BCU, ECU. Learn them like a scale. For angles, think of power: a high-angle shot looks down on a character and makes them seem weak, a low-angle shot points upwards and makes them appear powerful. When describing movement, use the precise terms – pan (horizontal turn), tilt (vertical turn), track/dolly (moving alongside), zoom (lens change) – never just write 'the camera moves'.
把景别梯子记成 ELS, LS, MLS, MS, MCU, CU, BCU, ECU,像音阶一样背熟。对于角度,记住权力关系:俯拍镜头俯视角色、使其显得弱小;仰拍镜头从下往上、让角色显得强大。在描述运动时,务必使用准确的术语——pan(水平摇摄)、tilt(垂直摇摄)、track/dolly(移动跟拍)、zoom(变焦)——绝不要只写“镜头移动了”。
A simple mnemonic for camera angles is BEWHH: Bird’s-eye, Eye-level, Worm’s-eye, High, Low. It helps you brainstorm all the possibilities before writing. Once you pair the correct term with a purpose (e.g. ‘a low-angle close-up of the superhero reinforces his dominance’), your analysis gains instant authority.
摄影角度的简易记忆法是 BEWHH:鸟瞰、平视、虫视、俯角、仰角。这能帮你在动笔前快速穷举所有可能。一旦把正确的术语与意图搭配起来(例如“仰拍特写强化了超级英雄的支配感”),你的分析就会立刻显得专业。
4. Editing: The Invisible Art | 剪辑:隐形艺术
Editing is the process of selecting, arranging and linking shots to create rhythm, continuity or meaning. A cut is the most basic join, but more specific techniques include cross-cutting (alternating between two separate scenes to suggest they are happening simultaneously), match-on-action (continuing the same movement across cuts) and shot/reverse shot (used in conversations). The pace of editing – fast for excitement, slow for reflection – is called tempo.
剪辑是选择、排列并连接镜头以营造节奏、连贯性或意义的过程。切(cut)是最基础的连接方式,但更具体的技法还包括交叉剪辑(在两个不同场景间切换,暗示同时发生)、动作匹配(同一动作跨越剪切点继续)以及正反打(用于对话场景)。剪辑的速率——快速制造兴奋,缓慢促发思考——称为节奏(tempo)。
A memorable way to recall four key editing devices is the phrase ‘Every Jump Creates Meaning’: Eyeline match, Jump cut, Cutaway, Match-on-action. An eyeline match shows what a character is looking at; a jump cut deliberately breaks continuity to jolt the audience. Own these words and never settle for 'the scene changes' again.
一个帮助记牢四种关键剪辑手法的短语是 “E-J-C-M” 或 “Every Jump Creates Meaning”:Eyeline match(视线匹配)、Jump cut(跳切)、Cutaway(切出)、Match-on-action(动作匹配)。视线匹配展示角色在看什么;跳切故意打破连贯性以冲击观众。把这些词装进脑中,再也别用“场景变了”这种模糊说法了。
5. Sound Terminology: Diegetic & Non-Diegetic | 声音术语:剧情内与外
Sound is split into two worlds: diegetic sound exists within the story world, meaning characters can hear it – footsteps, dialogue, a car horn, music from a radio. Non-diegetic sound comes from outside that world; only the audience hears it – a film score, a voice-over narrator or a dramatic 'sting'. AQA questions often ask you to distinguish between the two and comment on their effect.
声音被划分为两个世界:剧情内声音(diegetic sound)存在于故事世界之中,即角色能够听到——脚步声、对话、汽车喇叭、收音机音乐。剧情外声音(non-diegetic sound)则来自那个世界之外,只有观众能听见——电影配乐、旁白解说或戏剧性的“强音”。AQA 试题常常要求你区分两者并评析其效果。
Link the 'di-' in diegetic to 'dialogue' and 'direct' – it is directly inside the narrative. Non-diegetic starts with 'non-', so it is NOT in the story. A soundtrack swelling behind a chase is non-diegetic; the screech of the tyres is diegetic. Also learn on-screen/off-screen distinction: off-screen diegetic sound can build suspense because we hear but cannot see the source.
把“diegetic”里的“di-”和“对话 dialogue”以及“直接的 direct”关联起来——它就处在叙事内部。Non-diegetic 以“non-”开头,所以它不在故事里。追车场景中渐强的配乐是剧情外声音,轮胎的尖叫声则是剧情内声音。同时还要掌握画内/画外的区分:画外剧情内声音可以营造悬念,因为我们听得见声源却看不见它。
| Sound term | Definition | 快速记忆 |
|---|---|---|
| Diegetic | Sound from within the story world | 角色也能听见 |
| Non-diegetic | Sound added for the audience only | 只有观众听见 |
| Synchronous | Sound matches the action on screen | 同步:音画一致 |
| Asynchronous | Sound does not match the visible source | 异步:给人不安感 |
| Sound bridge | Sound from one scene carries into the next | 声音搭桥,平滑过渡 |
6. Genre: Patterns and Expectations | 类型:模式与期待
Genre is a category of media product recognised by a set of shared conventions. These conventions can be visual (dark alleys in noir), thematic (good vs evil in superhero films) or audio (suspenseful strings in horror). AQA encourages you to see genre as a dynamic set of rules that producers can either follow or subvert to surprise audiences.
类型是指通过一系列共享惯例而被识别的媒介产品类别。这些惯例可以是视觉的(如黑色电影中的暗巷)、主题的(如超级英雄片中的善与恶)或听觉的(如恐怖片里充满悬念的弦乐)。AQA 鼓励你将类型看作一套动态规则,制作者既可以遵循,也可以颠覆,从而给观众带来意外。
To quickly remember the elements that define a genre, use ICONS: Iconography (recurring visual symbols), Character types, On-screen setting, Narrative patterns, Style and sound. A Western, for instance, shares iconography (hats, horses, saloons), character types (sheriff, outlaw), setting (desert frontier) and narrative patterns (revenge). Whenever you analyse a genre piece, run through ICONS in your head.
想快速记住定义类型的要素,就用 ICONS:Iconography(反复出现的视觉符号)、Character types(角色类型)、On-screen setting(画面场景)、Narrative patterns(叙事模式)、Style and sound(风格与声音)。以西部片为例,它共享了符号体系(帽子、马匹、酒馆)、角色类型(警长、逃犯)、场景(沙漠边疆)和叙事模式(复仇)。每当你分析一个类型文本,就在脑中过一遍 ICONS。
7. Narrative: Story Structures | 叙事:故事结构
Narrative is the organised sequence of events in a media text. Tzvetan Todorov’s theory of narrative equilibrium is a staple in AQA: a story begins with a state of balance (equilibrium), is disrupted by an event (disruption), characters fight to restore order (recognition and attempt to repair) and a new equilibrium is reached. Many exam answers gain marks simply by spotting equilibrium and disruption.
叙事是媒介文本中经过组织的事件序列。托多罗夫的叙事平衡理论是 AQA 的常见考点:故事以一个平衡状态(均衡)开始,随后被某一事件打破(失衡),角色奋力恢复秩序(认可以及尝试修复),并最终达到一个新的平衡。许多考试答案只需点出均衡与失衡就能拿分。
Vladimir Propp’s character archetypes are equally useful. Compact them into 7 SPHERES: Hero, Villain, Princess, Dispatcher, Donor, Helper, False Hero. Not every story contains all seven, but identifying a few of them demonstrates a sophisticated grasp of narrative. For a quick link, think of Star Wars: Luke (Hero), Vader (Villain), Leia (Princess), R2-D2 (Dispatcher), Obi-Wan (Donor), Han Solo (Helper).
普洛普的角色原型同样实用。把它们浓缩为 七种角色:英雄、反派、公主、派遣者、赠与者、帮助者、假英雄。并非每个故事都包含全部七种,但指出其中几个就能展现对叙事的深入把握。快速联想可以借助《星球大战》:卢克(英雄)、维达(反派)、莱娅(公主)、R2-D2(派遣者)、欧比万(赠与者)、韩·索罗(帮助者)。
8. Representation: Constructing Reality | 再现:建构现实
Representation is the way a media text portrays groups, individuals, events or ideas. It is never a simple mirror of reality; every representation is a construction shaped by selection, organisation and emphasis. AQA expects you to discuss stereotypes, countertypes and the messages they convey. A stereotype is an oversimplified, often repeated portrayal, while a countertype challenges the usual stereotype.
再现是指媒介文本描绘群体、个人、事件或观念的方式。它从来不是现实的简单镜面反射;每一个再现都是经过选择、组织和强调而构建出来的。AQA 期待你探讨刻板印象、反刻板印象以及它们所传递的信息。刻板印象是一种被过度简化、反复出现的人物塑造,而反刻板印象则挑战了惯常的刻板印象。
When deconstructing representation, ask the 4 Ws: Who is represented? Who made it? Who is the target audience? What is missing? This quick checklist prevents superficial description. For example, a perfume advertisement may represent women as elegant and passive (stereotype), but a sportswear campaign showing female boxers might offer a countertype. Always link representation to the producer’s intention and possible effects on an audience.
解构再现时,问清 4 个 W:Who(谁被再现了?)、Who made it(谁制作的?)、Who is the target audience(目标受众是谁?)、What is missing(遗漏了什么?)。这一快速清单能避免肤浅的描述。例如,香水广告可能将女性再现为优雅而被动的形象(刻板印象),而展示女性拳击手的运动装备广告则可能提供反刻板印象。要始终将再现与制作者的意图以及对受众可能产生的影响联系起来。
9. Audiences: Who Is Watching? | 受众:谁在看?
Media texts are constructed with an audience in mind. AQA introduces you to concepts such as target audience, primary and secondary audiences, and audience segmentation by demographics (age, gender, occupation) and psychographics (attitudes, values, lifestyle). You also need to understand passive vs active audience models: a passive audience simply absorbs messages, while an active audience interprets and negotiates meaning.
媒介文本是带着受众意识被构建出来的。AQA 向你介绍目标受众、首要与次要受众等概念,以及按照人口统计学(年龄、性别、职业)和心理学(态度、价值观、生活方式)进行的受众细分。你还需要理解被动与主动受众模型:被动受众只是吸收信息,而主动受众则会解读和协商意义。
A memory hook for audience theories is U&G – Uses and Gratifications. This model suggests audiences actively choose media to fulfil needs: information, personal identity, social interaction and entertainment. Link each to a concrete example: a teenager watching a YouTube tutorial for make-up (information), identifying with a vlogger’s style (personal identity), sharing clips with friends (social), and relaxing after school (entertainment).
受众理论的记忆挂钩是 U&G(使用与满足)。该模型认为,受众主动选择媒介来满足需求:信息需求、个人身份认同、社交互动和娱乐。每一条都配上一个具体例子:青少年观看 YouTube 美妆教程(信息)、认同博主风格(个人身份)、与朋友分享视频(社交)、放学后放松(娱乐)。
10. Institutions & Industries | 机构与产业
Media institutions are the organisations that produce, distribute and regulate media content – broadcasters like the BBC, streaming platforms like Netflix, film studios or newspaper groups. AQA may ask you to consider how ownership (public service vs commercial) influences the product. A publicly funded institution may prioritise education and impartiality, while a commercial one chases advertising revenue and subscription numbers.
媒体机构是指制作、发行和监管媒介内容的组织——例如 BBC 这样的广播公司、Netflix 这样的流媒体平台、电影制片厂或报业集团。AQA 可能会要求你思考所有权形式(公共服务与商业)如何影响产品。公营机构可能优先考虑教育功能与公正性,而商业机构则追逐广告收入和订阅量。
Remember the chain: Production → Distribution → Exhibition/Consumption. Conglomerates (giant companies owning smaller ones) can use synergy to cross-promote products – a film, its soundtrack and video game are released together. The BBC license fee model versus ITV’s ad-funded model is a classic AQA comparison. Link every institutional fact to how it shapes the final media text.
记住这条链条:制作 → 发行 → 放映/消费。联合企业(拥有多家小公司的大型集团)可以利用协同效应进行交叉推广——一部电影、它的原声带和电子游戏一起发布。BBC 的执照费模式与 ITV 的广告收入模式是经典的 AQA 比较话题。每一条机构事实都要与它如何形塑最终的媒体文本联系起来。
11. Key Theorists Quick Recall | 核心理论家速记
AQA Media Studies draws on a handful of theorists whose ideas you can apply to almost any text. Rather than memorising long biographies, learn their core claim in one sentence and a trigger word. Here is a streamlined revision card set:
AQA 媒体研究借助少数几位理论家的观点,你几乎可以用它们分析任何文本。与其背诵长篇传记,不如学会一句话核心主张和一个触发词。这里有一套精简的复习卡:
| Theorist | Trigger word | 核心速记 |
|---|---|---|
| Todorov | Equilibrium | 叙事从平衡到打破再到新平衡 |
| Propp | Character roles | 七种角色原型的反复出现 |
| Barthes | Enigma code | 文本通过谜题吸引读者 |
| Levi-Strauss | Binary opposition | 好/坏、光/暗等对立组推动叙事 |
