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Year 7 WJEC Computer Science: Vocabulary Memorisation Guide | WJEC 7年级计算机科学:词汇速记指南

2026-07-16 20:21 · 本文部分内容由AI辅助创作

📚 Year 7 WJEC Computer Science: Vocabulary Memorisation Guide | WJEC 7年级计算机科学:词汇速记指南

Welcome to your quick-fire vocabulary booster for Year 7 WJEC Computer Science. This guide breaks down the most important terms you will meet in class, offering clear definitions and mnemonics to lock them into your long-term memory. Use these paired explanations to strengthen both your understanding and your ability to talk about computing confidently in English and Chinese.

欢迎使用这份 WJEC 7年级计算机科学词汇速记指南。我们拆解了课堂上最关键的术语,给出简明的定义和记忆妙招,帮你把词汇牢牢印在脑海里。通过配对解释,你可以同时提升对概念的理解,并自信地用中英双语讨论计算机话题。

1. Input and Output Devices | 输入与输出设备

Input Device: a piece of hardware that sends data or control signals into a computer. Common examples are the keyboard, mouse, touchscreen, microphone and scanner. The key idea is data flowing into the system.

输入设备:一种用来把数据或控制信号送入计算机的硬件。常见例子有键盘、鼠标、触摸屏、麦克风和扫描仪。核心点是数据“流入”系统。

Memory hook: think of 'IN-put' – information goes IN. Visualise a keyboard typing letters inside a glowing monitor.

记忆挂钩:联想“输入”的“入”字——信息走进计算机。想象键盘敲出的字母飞进发光的显示器里。

Output Device: hardware that takes processed data from the computer and presents it to the user. Examples include monitors, speakers, printers and headphones. Data moves out of the computer.

输出设备:把计算机处理后的数据展示给用户的硬件。例子有显示器、音箱、打印机和耳机。数据从计算机“流出”。

Memory hook: 'OUT-put' – the computer sends something OUT. Picture a printer pushing out a colourful worksheet.

记忆挂钩:联系“输出”的“出”字——计算机把结果送出来。想象打印机吐出一张彩色作业单。


2. Storage: Primary and Secondary Memory | 存储:主存与辅存

RAM (Random Access Memory): temporary, fast memory that holds the data and programs the CPU is currently using. It is volatile, meaning all content is lost when the power is switched off.

内存(随机存取存储器):一种临时且快速的工作记忆,存放 CPU 当前正在使用的数据和程序。它是易失性的,断电后所有内容都会丢失。

Memory hook: think of RAM as a whiteboard – you scribble ideas while working, but they vanish at the end of the lesson.

记忆挂钩:把内存想象成课堂白板——你写字计算时用,一下课所有笔迹就擦掉了。

ROM (Read Only Memory): non-volatile memory that stores the essential startup instructions (BIOS/firmware). Its contents remain even when the computer is turned off.

只读存储器:一种非易失性存储器,保存开机必需的基础指令(BIOS/固件)。它的内容在关机后也不会消失。

Memory hook: ROM is like a printed instruction manual sealed inside the machine – you can read it, but you cannot scribble over it.

记忆挂钩:ROM 就像机器里密封的纸质说明书——你能读,但不能在上面乱画。

Secondary Storage: long-term storage that keeps data permanently until the user deletes it. Examples: hard disk drive (HDD), solid-state drive (SSD), USB flash drive, memory card.

辅助存储器:永久保存数据的长期存储,直到用户主动删除。例子:机械硬盘、固态硬盘、U盘、存储卡。

Memory hook: secondary storage is your school locker – you keep books and files there overnight and can retrieve them tomorrow.

记忆挂钩:辅助存储器就像学校储物柜——你可以把书本习题锁进去,过夜也不会消失,明天再取出来。


3. The Central Processing Unit (CPU) | 中央处理器

CPU (Central Processing Unit): the 'brain' of the computer. It fetches instructions from memory, decodes them and executes them. Modern CPUs contain multiple cores so they can handle several tasks at once.

中央处理器:计算机的“大脑”。它从内存取指令、译码并执行。现代 CPU 内含多个内核,可以同时处理多个任务。

Memory hook: think of the CPU as the school headteacher's office – decisions are made there, and instructions are sent to every classroom (component).

记忆挂钩:把 CPU 想象成校长的办公室——所有决定都在那儿做出,然后把指令发往各个教室(部件)。

Clock Speed: measured in gigahertz (GHz), it shows how many cycles the CPU can complete per second. Higher clock speed usually means a faster processor.

时钟频率:以吉赫兹 (GHz) 度量,表示 CPU 每秒能完成的周期数。时钟频率越高,处理器通常越快。

Memory hook: imagine a musician's metronome – the faster the ticks, the more beats are played in a minute. CPU cycles work the same way.

记忆挂钩:想象一个节拍器——节拍越快,每分钟打的拍子就越多。CPU 的周期也是同样的道理。


4. Software: System and Application | 软件:系统软件与应用软件

System Software: programs that manage the computer's hardware and provide a platform for running application software. The operating system (OS) is the most important example, e.g., Windows, macOS, Linux.

系统软件:管理计算机硬件并为应用软件提供运行平台的程序。操作系统是最重要的例子,如 Windows、macOS 和 Linux。

Memory hook: system software is the backstage crew in a theatre – the audience never sees them, but without them the show cannot go on.

记忆挂钩:系统软件像剧院里的幕后团队——观众看不见他们,但没了他们演出就无法进行。

Application Software: programs designed for end-users to perform specific tasks. Examples: word processors, web browsers, games, spreadsheets.

应用软件:为最终用户完成特定任务而设计的软件。例子:文字处理软件、网页浏览器、游戏、电子表格。

Memory hook: application software equals the actors on stage – these are the stars you directly interact with.

记忆挂钩:应用软件等于台上的演员——这些是你直接互动的主角。


5. Networks and the Internet | 网络与互联网

Network: two or more computers connected together to share resources, files or an internet connection. Networks can be wired (Ethernet) or wireless (Wi-Fi).

网络:两台或多台计算机连接起来,以便共享资源、文件或互联网连接。网络可以是有线的(以太网)或无线的(Wi-Fi)。

Memory hook: a network is a spider's web of devices – each silk thread is a connection, and the spider in the middle is the router.

记忆挂钩:网络像一张蜘蛛网——每根丝是一条连接,中间的蜘蛛就是路由器。

The Internet: a global network of networks that connects millions of computers worldwide using protocols like TCP/IP. The World Wide Web (WWW) is a collection of web pages accessed over the internet.

互联网:一个全球性的网络之网,使用 TCP/IP 等协议将全球数百万台计算机连接起来。万维网 (WWW) 是通过互联网访问的网页集合。

Memory hook: the internet is the world's postal system delivering packets of data; the web is the colourful magazine you open once the mail arrives.

记忆挂钩:互联网是全球邮政系统,投递数据包裹;万维网则是你收到邮件后打开的彩色杂志。

IP Address: a unique string of numbers separated by dots that identifies each device on a network, e.g. 192.168.1.1.

IP 地址:一串用点分隔的唯一数字,用来标识网络上的每台设备,例如 192.168.1.1。

Memory hook: an IP address is your computer's home address – without it, the postman (data packets) would not know where to deliver letters.

记忆挂钩:IP 地址就像你家住址——没有它,邮递员(数据包)就不知道该把信送到哪里。


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6. Data Representation | 数据表示

Binary: a number system that uses only two digits: 0 and 1. Computers use binary because their circuits can easily represent two states (on/off).

二进制:只使用两个数字 0 和 1 的计数系统。计算机采用二进制,因为电路可以轻松表示两种状态(开/关)。

Memory hook: binary is a light switch – up (1) or down (0). With enough switches, you can spell any number or letter.

记忆挂钩:二进制就像电灯开关——上 (1) 下 (0)。有了足够多的开关,你就能拼出任何数字或字母。

Bit: the smallest unit of data in a computer; a single binary digit, either 0 or 1.

比特:计算机中最小的数据单位;一个二进制数字,0 或 1。

it = a tiny seed. Eight seeds make a Byte, roughly enough to store one keyboard character.

记忆挂钩:bit 像一粒微小的种子。8 粒种子组成一个字节(Byte),刚好存一个键盘字符。

Bitmap Image: a picture made up of a grid of tiny coloured squares called pixels. The more pixels, the higher the resolution.

位图图像:由无数叫作像素的彩色小方格组成的画面。像素越多,分辨率越高。

Memory hook: think of a mosaic artwork – each tiny tile is a pixel; step back and you see the whole image.

记忆挂钩:想象一幅马赛克艺术品——每块小瓷砖就是一个像素;后退一步就能看到完整的图像。


7. Algorithms and Flowcharts | 算法与流程图

Algorithm: a step-by-step set of instructions to solve a problem or complete a task. It is like a detailed recipe.

算法:分步骤的指令集,用来解决问题或完成任务,就像一份详细的菜谱。

Memory hook: an algorithm is a cake recipe – skip one step, and the cake collapses. Computers follow recipes exactly.

记忆挂钩:算法就是蛋糕配方——跳过一个步骤,蛋糕就会塌掉。计算机会严格按配方操作。

Flowchart: a diagram that shows the steps of an algorithm using standard symbols. Ovals for start/end, rectangles for processes, diamonds for decisions, and arrows to show flow.

流程图:用标准符号展示算法步骤的图。椭圆表示开始/结束,矩形表示处理步骤,菱形表示判断,箭头表示流向。

Memory hook: flowcharts are treasure maps – you follow the arrows, and at every diamond you make a choice until you reach the treasure chest (the result).

记忆挂钩:流程图就像藏宝图——顺着箭头走,每个菱形都是一个岔路口,直到你抵达宝箱(结果)。

Debugging: the process of finding and fixing errors in a program or algorithm.

调试:查找并修正程序或算法中错误的过程。

Memory hook: debug literally means removing bugs (insects) that stop the machine working. Imagine cleaning tiny moths out of your code.

记忆挂钩:debug 字面意思是“除虫”——清除妨碍机器运作的虫子。想象把代码里的小飞蛾扫出去。


8. Programming Concepts | 编程概念

Sequence: putting instructions in the correct order so the computer runs them one after another.

顺序:把指令按正确次序排列,让计算机一条接一条执行。

Memory hook: sequence is a morning routine – you brush your teeth before you put on shoes, not the other way round.

记忆挂钩:顺序就是晨间流程——先刷牙再穿鞋,顺序反了就会手忙脚乱。

Variable: a named container in a program that stores a value, such as a score, a player's name or a counter. The value can change while the program runs.

变量:程序中一个命名的容器,用来存放数值,如分数、玩家名字或计数器。程序运行时数值可以改变。

Memory hook: a variable is a labelled jar on your desk – today it holds 5 marbles, tomorrow it might hold 3.

记忆挂钩:变量就像桌上有标签的罐子——今天装着 5 颗弹珠,明天可能装 3 颗。

Loop (Iteration): repeating a block of code multiple times. A 'repeat until' loop keeps going until a condition is met; a 'for' loop runs a set number of times.

循环(迭代):多次重复执行一段代码。“重复直到”循环在条件满足前一直运行;“for”循环按设定次数运行。

Memory hook: a loop is a school bell timetable – the bell rings every 60 minutes (repeat), and you move to the next lesson until the day ends.

记忆挂钩:循环就像学校打铃课表——每 60 分钟响一次(重复),你转去下一节课,直到一天结束。


9. E-Safety and Digital Footprint | 网络安全与数字足迹

E-Safety: staying safe online by protecting personal information, recognising cyberbullying, and understanding the risks of sharing too much.

网络安全:通过保护个人信息、识别网络欺凌、理解过度分享的风险,安全地上网。

Memory hook: treat e-safety like road safety – stop, look and think before you cross a digital street.

记忆挂钩:把网络安全当成道路安全——过数字马路之前先停、看、想。

Digital Footprint: the trail of data you leave behind when you use the internet, such as social media posts, comments, search history and shopping habits.

数字足迹:你使用互联网时留下的数据痕迹,包括社交媒体发文、评论、搜索记录和购物习惯。

Memory hook: your digital footprint is like footprints in wet cement – once they set, they are permanent and everyone can see them.

记忆挂钩:数字足迹如同踩在未干水泥上的脚印——一旦凝固,就成为永久印记,人人都能看见。

Strong Password: a password that combines uppercase and lowercase letters, numbers and symbols, and is at least 8–12 characters long. Avoid obvious words or birthdays.

强密码:混合大小写字母、数字和符号,且长度至少 8–12 个字符的密码。避免使用明显的单词或生日。

Memory hook: craft a password like a secret recipe – use a pinch of numbers, a dash of capitals and a sprinkle of symbols.

记忆挂钩:像调秘方一样造密码——捏一点数字,撒一把大写字母,再点缀些符号。


10. Computer System Hardware: Revisiting the Big Picture | 计算机硬件系统:总览回顾

Hardware: the physical parts of a computer you can touch, including internal components (motherboard, CPU, RAM) and external peripherals (keyboard, printer, mouse).

硬件:你能触摸到的计算机物理部件,包括内部组件(主板、CPU、内存)和外部外设(键盘、打印机、鼠标)。

hook: hardware = the body parts of a robot; software = the soul that tells it what to do.

记忆挂钩:硬件 = 机器人的身体部件;软件 = 指挥它行动的灵魂。

Motherboard: the main circuit board that connects all the hardware together, allowing data to travel between the CPU, RAM, storage and expansion cards.

主板:连接所有硬件的主电路板,让数据在 CPU、内存、存储器和扩展卡之间传输。

Memory hook: the motherboard is a city's road network – all vehicles (data) use it to travel between buildings (components).

记忆挂钩:主板就是城市的道路网——所有车辆(数据)都靠它在楼宇(部件)之间穿行。

USB (Universal Serial Bus): a standard connection used to plug devices into a computer, supporting communication and power. Flash drives, keyboards and cameras often use USB.

USB(通用串行总线):一种标准连接方式,用于将设备插入计算机,支持通讯和供电。U盘、键盘和相机常用 USB 接口。

Memory hook: USB is a universal plug like a standard leg brick – it fits countless different toys (peripherals).

记忆挂钩:USB 就像乐高的标准连接砖——它适用于无数不同的玩具(外设)。

Published by TutorHao | WJEC Computer Science Revision Series | aleveler.com

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