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Matrix Transformations in 2D | 二维矩阵变换

2026-08-21 20:26 · 本文部分内容由AI辅助创作

📚 Matrix Transformations in 2D | 二维矩阵变换

ers; it represents a linear transformation of the plane. In AQA A-Level Mathematics, you need to recognise, apply and combine the standard matrix transformations in two dimensions.

2×2 矩阵不仅是数字表格;它表示平面的一种线性变换。在 AQA 数学 A-Level 中,你需要识别、应用并组合二维标准矩阵变换。


1. Linear Transformations and Matrices | 线性变换与矩阵

A linear transformation in 2D maps every point (x, y) to a new point (x', y') using two linear equations:

二维线性变换把每个点 (x, y) 映射到新点 (x', y'),使用两个线性方程:

x' = ax + by,   y' = cx + dy

These equations can be written compactly in matrix form as:

这些方程可以紧凑地写成矩阵形式:

( x' ) = ( a b )( x )
( y' ) ( c d )( y )

The matrix M below is said to represent the transformation. The origin is always mapped to the origin.

下面的矩阵 M 表示该变换。原点总是映射到原点。

ab
cd

ines a linear transformation of the plane. This is why matrices are so useful in geometry.

每个 2×2 矩阵都定义了平面的一种线性变换,这正是矩阵在几何中非常实用的原因。


2. Matrix Multiplication and Column Vectors | 矩阵乘法与列向量

To apply a transformation to a point, write the coordinates as a column vector and multiply on the left by the transformation matrix.

要应用变换,先把坐标写成列向量,然后用变换矩阵左乘。

For M = (a b; c d) and point (x, y), the image is:

对于 M = (a b; c d) 和点 (x, y),像点为:

( x' ) = ( a b )( x ) = ( ax + by )
( y' ) ( c d )( y ) ( cx + dy )

The first row times the column gives the new x-coordinate, and the second row times the column gives the new y-coordinate.

第一行乘列向量得到新的 x 坐标,第二行乘列向量得到新的 y 坐标。

This rule is the same for every point, so a single matrix represents the entire transformation.

对每个点都使用同样的规则,因此一个矩阵就可以表示整个变换。


3. The Identity Matrix | 单位矩阵

The identity matrix I = (1 0; 0 1) leaves every point unchanged. It plays the same role as the number 1 in multiplication.

单位矩阵 I = (1 0; 0 1) 使每个点保持不变。它的作用与乘法中的数字 1 相同。

I(x, y) = (x, y)

For any transformation matrix M, we have MI = IM = M.

对任意变换矩阵 M,都有 MI = IM = M。

Recognising the identity matrix helps you check whether a matrix has no geometric effect.

识别单位矩阵有助于判断一个矩阵是否没有几何效果。


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4. Rotations About the Origin | 绕原点旋转

A rotation through angle θ anticlockwise about the origin is represented by:

绕原点逆时针旋转 θ 角的变换矩阵为:

R(θ) = ( cos θ -sin θ )
( sin θ cos θ )

This comes from sending the point (1, 0) to (cos θ, sin θ) and the point (0, 1) to (−sin θ, cos θ).

这是因为点 (1, 0) 被映射到 (cos θ, sin θ),点 (0, 1) 被映射到 (−sin θ, cos θ)。

Important special cases are 90°, 180° and 270° anticlockwise rotations.

重要的特殊情况包括 90°、180° 和 270° 逆时针旋转。

A rotation preserves both distances and orientation, and its determinant is always 1.

旋转保持距离和方向不变,其行列式始终为 1。


5. Reflections in Lines Through the Origin | 关于过原点直线的反射

Reflections in the coordinate axes and the lines y = x and y = −x are standard matrices.

关于坐标轴以及直线 y = x 和 y = −x 的反射是标准矩阵。

Reflection lineMatrix反射线
x-axis(1 0; 0 −1)x 轴
y-axis(−1 0; 0 1)y 轴
y = x(0 1; 1 0)y = x
y = −x(0 −1; −1 0)y = −x

A reflection reverses orientation, so the determinant of any reflection matrix is −1.

反射会反转方向,因此任何反射矩阵的行列式都为 −1。

Points on the mirror line are mapped to themselves, so that line is a line of fixed points.

镜像线上的点映射到自身,因此该线是不动点直线。


6. Stretches and Enlargements | 拉伸与放大

A stretch parallel to the x-axis with scale factor k keeps y fixed and multiplies x by k. Its matrix is:

平行于 x 轴、比例因子为 k 的拉伸保持 y 不变,并将 x 乘以 k。其矩阵为:

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