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Core Pure Mathematics: Algebraic Methods, Graphs and Circles | 核心纯数学:代数方法、图像与圆

2026-08-21 13:46 · 本文部分内容由AI辅助创作

📚 Core Pure Mathematics: Algebraic Methods, Graphs and Circles | 核心纯数学:代数方法、图像与圆

This revision unit covers the core pure mathematics techniques found in a typical A-level programme, including algebraic division, polynomial methods, graph transformations, coordinate geometry of circles, and the links between algebra and curve sketching.

本复习单元涵盖 A-level 课程中常见的核心纯数学方法,包括代数除法、多项式方法、图像变换、圆的坐标几何,以及代数与曲线作图之间的联系。

1. Algebraic Division and the Factor Theorem | 代数除法与因式定理

t is written as f(x) = (x − a)Q(x) + R, where Q(x) is the quotient and R is the remainder.

多项式长除法用于将一个三次或更高次多项式除以一个线性因式(如 x − a)。结果写作 f(x) = (x − a)Q(x) + R,其中 Q(x) 是商,R 是余数。

. The factor theorem is a special case: x − a is a factor of f(x) if and only if f(a) = 0.

如果除式是 x − a,余数可以通过计算 f(a) 快速求得。这就是余数定理。因式定理是特殊情况:当且仅当 f(a) = 0 时,x − a 是 f(x) 的因式。

f(x) = (x − a)Q(x) + R


2. Polynomial Identities and Remainder Theorem | 多项式恒等式与余数定理

Two polynomials are identically equal if coefficients of corresponding powers of x are equal. This idea is used to find unknown constants in an identity.

两个多项式恒等,当且仅当 x 的同次幂系数相等。这个思想用于求恒等式中的未知常数。

For example, if ax² + bx + c ≡ f(2) = 0, then x − 2 is a factor; if f(−3) = 5, the remainder when dividing by x + 3 is 5.

例如,若 ax² + bx + c ≡ 3x² − 5x + 2,则比较系数可得 a = 3,b = −5,c = 2。余数定理也可逆用:如果 f(2) = 0,则 x − 2 是一个因式;如果 f(−3) = 5,则除以 x + 3 的余数为 5。

If f(x) ≡ (x − a)Q(x) + R, then R = f(a)

This compact statement links division, evaluation, and factor testing in one line. When an identity contains fractions, multiply through by the common denominator to produce a polynomial identity, then equate coefficients.

这一简洁表达式将除法、代入求值和因式检验联系在一起。当恒等式中含有分式时,可先乘以公分母得到多项式恒等式,再比较系数。


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3. Graphs and Transformations | 函数图像与变换

can be described by changes inside or outside the function bracket. Understanding the direction and scale of each transformation is essential for sketching transformed graphs quickly.

函数图像 y = f(x) 的变换可以通过括号内外的变化来描述。理解每种变换的方向和比例,对于快速画出变换后的图像至关重要。

When combining transformations, apply horizontal changes first, then vertical changes, unless brackets indicate otherwise.

组合变换时,通常先进行水平变换,再进行竖直变换,除非括号另有说明。


4. Sketching Quadratics and Cubics | 二次与三次函数草图

A quadratic can be sketched by completing the square to find its vertex and by factorising or using the discriminant to find its x-intercepts. The completed-square form also shows the axis of symmetry.

二次函数的草图可通过完成平方求顶点,并通过因式分解或判别式求 x 轴截距。完全平方式还显示了对称轴。

y = a(x − h)² + k

The vertex is (h, k). The graph is a parabola that opens upwards if a > 0 and downwards if a < 0.

顶点为 (h, k)。图像为抛物线,若 a > 0 开口向上,若 a < 0 开口向下。

Δ = b² − 4ac

ated real root. If Δ < 0, there are no real roots, so the graph does not cross the x-axis.

如果 Δ > 0,有两个不同实根;如果 Δ = 0,有一个重根;如果 Δ < 0,无实根,图像不与 x 轴相交。

he end behaviour: for positive leading coefficient, y → −∞ as x → −∞ and y → +∞ as x → +∞.

对于三次函数,完全因式分解可求根及其重数。重根处图像与 x 轴相切,单根处图像穿过 x 轴。首项系数决定尾端行为:首项系数为正时,当 x → −∞ 时 y → −∞,当 x → +∞ 时 y → +∞。


5. Straight Line Graphs and Modelling | 直线图像与建模

equation of a line can be written as y − y₁ = m(x − x₁), which is the point-gradient form.

经过两点 (x₁, y₁) 和 (x₂, y₂) 的直线斜率为 m = (y₂

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