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AS CAIE Media: Vocabulary & Terminology Quick Memorisation Guide | AS CAIE 媒体:词汇术语速记指南

2026-07-25 18:08 · 本文部分内容由AI辅助创作

📚 AS CAIE Media: Vocabulary & Terminology Quick Memorisation Guide | AS CAIE 媒体:词汇术语速记指南

Mastering the key terminology of AS CAIE Media Studies is essential for analysing media texts and constructing well-supported exam responses. This quick guide provides a structured overview of the most important vocabulary, from media language and representation to audience theories and industry concepts, with concise English definitions followed by Chinese translations to support bilingual learners. Each section focuses on a core area of the syllabus, making it easier to memorise and revise critical terms.

掌握 AS CAIE 媒体研究的关键术语对于分析媒体文本和构建有据可依的考试答案至关重要。本速记指南提供了最重要词汇的结构化概览,从媒介语言和再现到受众理论和产业概念,并附有简洁的英文定义和中文翻译,以支持双语学习者。每个部分聚焦考纲核心领域,便于记忆和复习关键术语。


1. Media Language Essentials | 媒介语言基础词汇

Mise-en-scène is a French term meaning 'placed in the scene'. It encompasses everything visible within the frame: setting, props, costume, lighting, and the positioning of actors. Every element is deliberately chosen to communicate meaning, mood, or genre to the audience.

场面调度是一个法语词,意为“置于场景中”。它涵盖画框内可见的一切:场景、道具、服装、灯光和演员的站位。每个元素都经过精心选择,旨在向观众传达意义、情绪或类型。

Cinematography refers to the technical art of making motion pictures. It includes camera shots, angles, movement, focus, framing, and the use of colour. Cinematography shapes how the audience sees the action and can powerfully influence emotional response.

电影摄影指制作电影的技术艺术。它包括镜头景别、角度、运动、对焦、构图和色彩运用。电影摄影塑造观众观看行为的方式,并能强有力地影响情绪反应。

Diegetic sound is any sound that originates from within the story world, such as characters' dialogue, footsteps, or a radio playing on set. Characters can hear diegetic sound, and it helps to build a believable narrative environment.

剧情内音效指源于故事世界内部的任何声音,如角色的对话、脚步声或片场中播放的收音机。角色可以听到剧情内音效,它有助于构建可信的叙事环境。

Non-diegetic sound comes from outside the story world and is not heard by the characters. Examples include voiceover narration, background music scores, and sound effects added for dramatic emphasis. It directly addresses the audience and manipulates atmosphere.

非剧情音效来自故事世界之外,角色听不到这些声音。例如旁白叙述、背景配乐和为强化戏剧效果添加的音效。它直接作用于观众,操控氛围。


2. Camera Shots and Angles | 镜头与角度

Establishing shot is typically a wide shot at the beginning of a scene that shows the location and setting. It orients the audience by revealing the context in which the action will unfold.

定场镜头通常是位于场景开端的广角镜头,展示地点和环境。它通过揭示动作发生的背景来帮助观众确定方位。

Long shot presents the full human figure from head to toe, along with a significant portion of the surrounding environment. It is often used to show a character's relationship with the setting or to establish isolation.

远景镜头呈现完整的人形从头到脚,以及大部分周边环境。它常用于表现角色与环境的关系或营造孤立感。

Close-up tightly frames a person's face or a specific object detail. It intensifies emotion, draws attention to significant props, and creates a sense of intimacy or confrontation.

特写镜头紧凑地框取人物的面部或特定物品细节。它强化情感,将注意力引向重要道具,并营造亲密感或对峙感。

Low-angle shot positions the camera below the subject, looking up. This makes the subject appear powerful, dominant, or threatening, influencing the viewer's perception of status.

仰拍镜头将摄影机置于主体下方,向上拍摄。这使主体显得强大、占主导地位或具有威胁性,影响观众对地位的感知。

High-angle shot looks down on the subject from above, making the subject appear vulnerable, weak, or insignificant. It can convey a sense of superiority or a detached overview.

俯拍镜头从上方俯视主体,使主体显得脆弱、弱小或微不足道。它可以传达优越感或超然的鸟瞰效果。

Point-of-view shot shows the scene literally from a character's optical perspective, as if the audience is looking through the character's eyes. It encourages identification and empathy with that character.

主观视角镜头从角色的视觉角度直接展示场景,仿佛观众正透过角色的眼睛观看。它鼓励观众认同并共情该角色。


3. Editing Techniques | 剪辑技巧

Cut is the most basic editing transition, where one shot instantly replaces the previous one. It maintains narrative flow efficiently and can create sharp contrasts when used between very different images.

切是最基本的剪辑转场,一个镜头瞬间替换前一个镜头。它能高效地维持叙事流动,在不同画面之间使用时还可制造强烈的对比。

Dissolve gradually blends the end of one shot into the beginning of the next, often with a brief overlap. Dissolves can suggest the passage of time, a change of location, or a connection between two scenes.

叠化使上一个镜头的结尾逐渐融入下一个镜头的开头,通常有短暂重叠。叠化可以暗示时间流逝、地点变换或两个场景之间的联系。

Montage is a series of short shots edited together to condense time, convey a lot of information quickly, or create a specific emotional or intellectual effect. It is often used to show a character's development or a lengthy process.

蒙太奇是一系列短镜头剪辑在一起,用于浓缩时间、快速传递大量信息或创造特定的情感或理性效果。它常用来展示角色的成长或漫长过程。

Continuity editing assembles shots in a way that makes the action appear seamless and logical, maintaining consistent screen direction, spatial relationships, and time flow. The goal is to make the editing invisible to the audience.

连贯性剪辑以让动作显得无缝且合乎逻辑的方式组接镜头,保持屏幕方向、空间关系和时间流动的一致性。其目标是使剪辑不为观众察觉。

Shot reverse shot is a pattern commonly used in dialogue scenes, alternating between shots of two characters, typically over the shoulder of the listening character. It establishes conversational eye lines and spatial continuity.

正反打镜头是一种常用于对话场景的模式,在两位角色的镜头间交替切换,通常越过倾听角色的肩膀拍摄。它确立了交谈的视线和空间连贯性。

Cross-cutting alternates between two or more lines of action occurring simultaneously in different locations. It builds suspense, draws parallels, and implies a relationship between the separate events.

交叉剪辑在不同地点同时发生的两条或多条动作线之间交替切换。它营造悬疑、产生平行感,并暗示分离事件之间的联系。


4. Sound Terminology | 声效术语

Ambient sound is background noise that establishes a sense of place, such as traffic hum, birdsong, or crowd chatter. It makes the scene feel realistic and immersive.

环境音是建立空间感的背景噪音,如车流声、鸟鸣声或人群嘈杂声。它使场景显得真实且有沉浸感。

Sound bridge occurs when the sound from the next scene begins before the current visual has ended, or continues from the previous scene into the next. It smooths transitions and links two scenes intellectually or emotionally.

声音桥接指下一个场景的声音在当前画面结束前就已开始,或前一个场景的声音延续到下一画面。它能平滑转场,并在思维或情感上连接两个场景。

Synchronous sound matches the action on screen exactly, such as footsteps synchronised with a person walking. It reinforces the realism and logical cause-and-effect within the diegesis.

同步音效与屏幕动作精确匹配,如脚步声与步行者同步。它强化真实性以及剧情世界内的逻辑因果关系。

Asynchronous sound does not visibly match the on-screen source or occurs without a visible cause. It can create unease, highlight a character's inner state, or comment on the action ironically.

不同步音效与屏幕上的来源不匹配,或没有可见的原因。它能制造不安、突出角色的内心状态,或讽刺性地评论动作。

Voiceover is a piece of spoken narration added to a film or programme, often by a character reflecting on events or an omniscient narrator. It offers insight into thoughts or provides exposition without showing the speaker.

画外音是添加到电影或节目中的一段口头叙述,通常由角色反思事件或全知叙述者呈现。它在不呈现说话者的情况下提供思想见解或背景阐释。

Sound motif is a recurring sound or music phrase associated with a particular character, place, or idea. It functions like an audio signature that triggers specific associations each time it is heard.

声音主题是与特定角色、地点或概念关联的反复出现的声音或乐句。它像一个音频签名,每次听到时都能触发特定的联想。


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5. Semiotics for Media | 媒体符号学

Sign is the basic unit of meaning in semiotics. It consists of a signifier and a signified working together. Anything that can convey meaning—a word, an image, a gesture—can be a sign.

符号是符号学中意义的基本单位。它由能指和所指共同构成。任何能够传递意义的事物——词语、图像、手势——都可以是符号。

Signifier is the physical form of the sign that we perceive with our senses, such as the sound of a spoken word, marks on a page, or a visual image. It is the carrier of meaning.

能指是我们通过感官感知到的符号的物质形式,例如口语词的声音、纸上的痕迹或视觉图像。它是意义的载体。

Signified is the mental concept or idea that the signifier evokes. For example, the word 'rose' (signifier) brings to mind the concept of a flower with thorns and fragrance (signified).

所指是能指引发的心理概念或观念。例如,“玫瑰”一词(能指)唤起一种带刺且有香气的花朵的概念(所指)。

Denotation is the literal, dictionary meaning of a sign, describing what can be seen or heard without emotional or cultural interpretation. It is the straightforward descriptive level.

外延是符号的字面、字典含义,描述无需情感或文化解读就能看到或听到的内容。它是直接描述的层面。

Connotation refers to the cultural, emotional, and ideological associations attached to a sign. A red rose might connote romantic love, passion, or even political affiliation, depending on context.

内涵指附加在符号上的文化、情感和意识形态联想。红玫瑰可能内涵浪漫爱情、激情,甚至政治归属,视语境而定。

Icon is a sign that physically resembles what it represents, such as a photograph of a person or a realistic drawing of a house. The relationship is based on likeness or similarity.

像似符是与其所指物物理上相似的符号,如人物照片或逼真的房屋素描。关系基于相似性。

Index is a sign that has a direct causal or physical connection to its object, such as smoke indicating fire or a footprint suggesting a person's presence. It points toward the thing it signifies.

指示符是与其对象有直接因果或物理联系的符号,如烟指示火,脚印暗示有人存在。它指向所指示的事物。


6. Narrative Theory Keywords | 叙事理论关键词

Narrative refers to the structure and organisation of a story, encompassing how events are ordered and presented to the audience. It is distinct from plot (the causal sequence) and story (all the events).

叙事指故事的结构与组织,包含事件如何排序并呈现给观众。它与情节(因果序列)和故事(所有事件)不同。

Enigma code (Barthes) is the device that creates mystery by posing questions, delaying answers, and planting puzzles. It hooks the audience by generating suspense and encouraging them to keep watching to find closure.

谜题符码(巴特)是通过提问、延迟答案和设置谜题来制造神秘感的手法。它通过制造悬疑吸引观众,并鼓励他们继续观看以获得解答。

Binary opposition (Lévi-Strauss) describes the narrative conflict driven by pairs of opposing forces or concepts, such as good vs evil, civilisation vs wilderness, or order vs chaos. These opposites generate dramatic tension and meaning.

二元对立(列维-斯特劳斯)指由成对的相反力量或概念驱动的叙事冲突,如善与恶、文明与荒野、秩序与混乱。这些对立产生戏剧张力和意义。

Equilibrium (Todorov) is the initial state of balance and order in a story. According to Todorov's theory, narratives progress from equilibrium to disruption, then to a struggle, and finally to a new equilibrium or restored order.

平衡(托多罗夫)是故事中初始的平衡与秩序状态。根据托多罗夫的理论,叙事从平衡进入打破平衡,然后到斗争,最后达到新的平衡或秩序恢复。

Propp's character types identify recurring narrative roles in folk tales, including the hero, villain, donor, helper, princess, dispatcher, and false hero. These functions persist in modern media narratives, from films to advertisements.

普洛普的角色类型识别民间故事中反复出现的叙事角色,包括英雄、反派、赠予者、帮手、公主、派遣者和假英雄。这些功能持续存在于现代媒体叙事中,从电影到广告。


7. Representation and Stereotypes | 表征与刻板印象

Representation is the process by which the media construct versions of reality, people, places, and events. It is never a neutral reflection; it involves selection, mediation, and framing to produce specific meanings.

表征是媒体构建现实、人物、地点和事件版本的过程。它从来不是中立的反映;它涉及选择、中介和架构以产生特定意义。

Stereotype is an oversimplified, often repeated representation that reduces a social group to a few exaggerated, easily recognisable traits. Stereotypes can be negative or positive but always limit the individuality of group members.

刻板印象是一种过度简化、经常重复的表征,将某个社会群体缩减为一些夸张、易于识别的特征。刻板印象可能是负面的或正面的,但总是限制群体成员的个体性。

Countertype deliberately challenges or reverses a dominant stereotype. By presenting a character who defies expectations, media producers can question accepted norms and offer alternative representations.

反刻板形象刻意挑战或颠覆主流刻板印象。通过呈现一个不符合预期的角色,媒体制作者能够质疑被接受的规范并提供替代性表征。

Mediation is the editing and selection process through which media producers transform raw reality into a media text. Every decision—what to include, what to leave out, camera angle, editing pace—mediates meaning.

中介是媒体制作者将原始现实转化为媒体文本的编辑与选择过程。每个决定——包含什么、舍弃什么、摄影机角度、剪辑节奏——都对意义进行了中介。

Male gaze (Mulvey) describes the way visual media are often structured from a heterosexual male perspective, objectifying women as passive objects of visual pleasure. It highlights how camera work and narrative can position the audience to look in a gendered way.

男性凝视(马尔维)描述视觉媒体常以异性恋男性视角结构,将女性物化为视觉愉悦的被动客体。它突显摄影机运作和叙事如何以性别化的方式定位观众观看。


8. Audience Theories | 受众理论

Target audience is the specific group of people a media text is primarily aimed at, usually defined by demographics, psychographics, and media consumption habits. Knowing the target audience shapes content, style, and distribution.

目标受众是媒体文本主要针对的特定人群,通常由人口统计、心理特征和媒体消费习惯界定。了解目标受众塑造了内容、风格和分发方式。

Uses and gratifications theory assumes audiences actively use media to fulfil certain needs: information, personal identity, social interaction, and entertainment. It shifts the focus from what media do to people to what people do with media.

使用与满足理论假设受众主动使用媒体来满足特定需求:信息、个人认同、社交互动和娱乐。它将焦点从媒体对人们做什么转向人们用媒体做什么。

Hypodermic needle model is an early mass communication theory suggesting that media inject ideas directly into a passive, homogeneous audience, producing an immediate and uniform effect. It has been largely discredited but remains a useful historical reference.

皮下注射针模型是一种早期大众传播理论,认为媒体将观点直接注入被动、同质化的受众,产生即时且一致的效果。该理论已在很大程度上被推翻,但仍是重要的历史参考。

Reception theory (Hall) proposes that media texts are encoded with preferred meanings by producers, but audiences actively decode messages in three ways: dominant (accepting the intended meaning), negotiated (partially accepting), or oppositional (rejecting it entirely).

接受理论(霍尔)提出,媒体文本由制作者编码了优先意义,但受众会主动以三种方式解码信息:主导式(接受预期意义)、协商式(部分接受)或对抗式(完全拒绝)。

Active audience describes the view that audiences are not passive recipients but actively interpret, select, and make meaning from media texts based on their own social and cultural contexts. This concept underpins most contemporary audience research.

主动受众形容受众不是被动接收者,而是基于自身的社会文化背景,主动解读、选择并从媒体文本中创造意义的观点。这一概念支撑着多数当代受众研究。


9. Media Industry and Institutions | 媒体产业与机构

Conglomerate is a large corporation composed of multiple smaller companies operating in diverse business areas. In media, conglomerates own film studios, TV networks, publishing houses, and digital platforms

Published by TutorHao | AS 媒体 Revision Series | aleveler.com

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