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AS WJEC Media Studies: Vocabulary & Terminology Quick-Reference Guide | AS WJEC 媒体:词汇术语速记指南

2026-07-25 08:18 · 本文部分内容由AI辅助创作

📚 AS WJEC Media Studies: Vocabulary & Terminology Quick-Reference Guide | AS WJEC 媒体:词汇术语速记指南

This quick-reference guide packs together the essential media terminology for WJEC AS Media Studies. Each term is explained in a way that’s easy to remember, with practical links to textual analysis and exam-style thinking. You’ll find camera language, editing, sound, narrative theories, representation, audience models, semiotics and more – all organised so you can learn, revise and recall fast.

这本速记指南汇集了 WJEC AS 媒体研究考试的核心术语。每个术语都配有易于记忆的解释,并与文本分析和考试思维紧密衔接。内容涵盖镜头语言、剪辑、声音、叙事理论、表征、受众模型、符号学等领域,帮你高效学习、复习和回忆。


1. Camera Shots and Angles | 镜头与角度

Extreme Long Shot (ELS): Often used as an establishing shot; shows a vast area, placing the subject in a wider context.

极远景 (ELS):常作为定场镜头,展示广阔空间,将主体置于更大的环境背景中。速记:ELS = Extremely Large Setting。

Long Shot (LS): Frames the whole body of the subject, allowing us to see posture, costume and setting clearly.

全景 (LS):框取人物全身,清晰呈现体态、服装和环境。速记:LS 让我们看到主体与空间的完整关系。

Medium Shot (MS): Typically cuts at the waist, common in dialogue scenes; balances character and background.

中景 (MS):通常在腰部取景,多用于对话场景,平衡人物与背景信息。

Close-up (CU): Focuses tightly on a character’s face, revealing subtle emotions and reactions.

特写 (CU):紧凑聚焦面部,揭示细微情感和反应。速记:CU = Close Up,靠近看清情绪。

Extreme Close-up (ECU): Magnifies a specific detail such as eyes or a ring, heightening intensity.

大特写 (ECU):放大特定细节,如眼睛或戒指,强化紧张感。

Low Angle: Camera looks up at the subject, making it appear dominant or threatening.

仰拍:摄影机从下往上拍,使主体显得强势或具威胁性。

High Angle: Camera looks down on the subject, diminishing its power and implying vulnerability.

俯拍:摄影机从上往下拍,削弱主体力量,暗示脆弱。

Point-of-View Shot (POV): Shows exactly what a character sees, drawing the audience into their perspective.

主观视角镜头 (POV):展示角色所见,将观众拉入其视角。

Over-the-shoulder Shot: Frames a conversation from behind one character’s shoulder, bridging speaker and listener.

过肩镜头:从一名角色肩后拍摄对话,连接说话者与听者。


2. Camera Movement | 镜头运动

Pan: Horizontal rotation of the camera on a fixed tripod; often used to follow action or scan a scene.

摇镜:摄影机在三脚架上水平转动,常用以追随动作或扫视场景。

Tilt: Vertical rotation, moving up or down, to reveal height or depth.

俯仰摇摄:垂直转动,上摇或下摇,展现高度或深度。

Tracking Shot (Dolly): Camera moves smoothly along tracks, paralleling the action for fluid motion.

推轨镜头:摄影机沿轨道平稳移动,与动作同步,营造流畅感。

Crane Shot: Camera is mounted on a crane, sweeping up and away to deliver grand, dramatic perspectives.

升降镜头:摄影机装在摇臂上,可大幅升降,带来宏大的戏剧性视角。

Zoom: Lens changes focal length to move closer or farther from the subject without camera movement.

变焦:改变镜头焦距,在不移动机身的情况下拉近或推远主体。

Handheld: Camera is held by the operator, producing a shaky, immediate, documentary-style feel.

手持拍摄:操作员手持摄影机,产生晃动、即时纪实感。


3. Editing Techniques | 剪辑技巧

Continuity Editing: A system of cutting that maintains seamless narrative flow, respecting the 180-degree rule.

连续性剪辑:保持叙事流畅的剪辑系统,遵循180度规则,让观众不易察觉剪辑点。

Cut: An instant transition between two shots; the basic building block of editing.

剪切:两个镜头之间的瞬时转换,是剪辑的基本单位。

Fade: Gradual transition to or from black; often signals the beginning or end of a sequence.

淡入淡出:逐渐过渡到黑屏或从黑屏显现,通常标示段落的开始或结束。

Dissolve: One shot blends into another, suggesting a connection in time or theme.

叠化:一个镜头融入另一个,暗示时间或主题的关联。

Cross-cutting: Alternating between two or more lines of action occurring simultaneously, building suspense.

交叉剪辑:在同时发生的两条或多条动作线之间交替,营造悬念。

Match on Action: A cut made during a movement so the action continues smoothly across both shots.

动作衔接:在动作进行中剪切,使动作在两个镜头间流畅延续。

Shot Reverse Shot: Typical dialogue pattern: alternating over-the-shoulder shots of two speakers.

正反打镜头:典型的对话模式,交替出现两个说话者的过肩镜头。

Jump Cut: A disorienting cut that breaks continuity, often drawing attention to the editing itself.

跳切:打破连续性的突兀剪切,常使观众注意到剪辑的存在。


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4. Sound Techniques | 声音技巧

Diegetic Sound: Sound that originates from within the story world, such as dialogue or footsteps; characters can hear it.

故事内声音:源于叙事世界内部的声音,如对话或脚步声,角色可以听见。

Non-diegetic Sound: Sound added from outside the story, like film scores or voiceover; the characters cannot hear it.

故事外声音:来自故事世界外部的声音,如电影配乐或旁白,角色听不到。

Ambient Sound: Background environmental noises (wind, traffic) that create a sense of place.

环境音:背景的环境噪音(风声、车流声),营造空间感。

Sound Bridge: Sound from the next scene begins before the visual cut, linking the two.

声音桥接:下一场景的声音在视觉切换前提前进入,衔接两个段落。

Synchronous Sound: Sound that exactly matches the on-screen action, like lips matching words.

同步声:与画面动作精确匹配的声音,如口型与对白同步。

Asynchronous Sound: Sound that is out of sync with the visuals, often used for emotional impact or confusion.

非同步声:与视觉不同步的声音,常用于营造情感冲击或困惑感。

Voiceover: Non-diegetic spoken commentary, often providing narrative insight.

旁白:故事外的口头解说,常提供叙事视角。

Sound Motif: A recurring sound element associated with a character, place or idea.

声音主题:与角色、地点或观念关联的重复出现的声音元素。


5. Mise-en-scène | 场面调度

Mise-en-scène: Everything placed in front of the camera – setting, lighting, costume, props and performance – used to create meaning.

场面调度:放置于摄影机前的一切——场景、灯光、服装、道具和表演——用以创造意义。

Key Light: The main source of light, highlighting the subject and creating primary shadows.

主光:主要光源,照亮主体并产生主要阴影。

Fill Light: Reduces harsh shadows created by the key light, softening the image.

补光:削弱主光造成的硬阴影,柔化画面。

Back Light: Placed behind the subject to separate it from the background, adding depth.

背光:置于主体后方,将主体与背景分离,增加纵深感。

High-key Lighting: Bright, even illumination with little contrast; often connotes optimism or realism.

高调照明:明亮均匀,低反差;常暗示乐观或真实感。

Low-key Lighting: Strong contrasts, deep shadows; creates drama, mystery or menace.

低调照明:强对比,浓重阴影;营造戏剧性、神秘或威胁感。

Costume and Props: Convey character traits, status, era and genre expectations instantly.

服装与道具:即时传达角色特质、地位、时代与类型期待。

Colour: Carries symbolic weight – red for danger/passion, blue for coldness/calm – and can set mood.

色彩:具有符号重量——红色表危险/激情,蓝色表冰冷/平静——并能定调情绪。


6. Narrative Theories | 叙事理论

Todorov’s Equilibrium: Stories move from equilibrium through disruption, recognition, repair and a new equilibrium.

托多罗夫叙事平衡论:故事从平衡状态,经打破、认知、修复,进入新的平衡。

Propp’s Character Archetypes: Identifies seven recurring roles, including hero, villain, donor, helper and princess.

普罗普角色原型:归纳七种反复出现的角色,包括英雄、恶棍、赠与者、帮手和公主。

Barthes’ Enigma Code: Narratives plant mysteries that hook audiences; answers are delayed to sustain interest.

巴特谜题码:叙事埋下谜题吸引观众,答案延后以维持兴趣。

Levi-Strauss’ Binary Oppositions: Conflict is structured around opposing values, e.g. good vs evil, civilisation vs wilderness.

列维-斯特劳斯二元对立:冲突围绕对立价值构建,如善/恶、文明/荒野。

Linear and Non-linear Narrative: Linear follows chronological order; non-linear uses flashbacks or disjointed time.

线性与非线性叙事:线性遵循时间顺序;非线性使用闪回或破碎时间。


7. Genre | 类型

Genre: A category of media text defined by shared codes, conventions and audience expectations.

类型:由共享符码、惯例和观众期待界定的媒体文本

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